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Scipio Artelius
The Vendunari End of Life
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Posted - 2015.09.07 04:11:52 -
[1] - Quote
Zozoll Neblyn wrote:It means the killboards will show blue on blue. Which really screws up a corporation's reputation. Yeah Goons better be careful. They have to protect their reputation after all.
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Scipio Artelius
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Posted - 2015.09.19 10:29:01 -
[2] - Quote
Market McSelling Alt wrote:Tippia wrote:Daniela Doran wrote:This thread has been on page 1 for a month now. Are people really quiting this game as rapidly as this thread indicates? No, it's been pretty constant for two months, with an ever so subtle upwards trend. In what world do you see an up trend in the picture you posted? I see two days a week with an up trend from patch week... but even those are dead even with first week of July. The rest of the days, Friday in particular... oh boy, me thinks you need glasses my friend. Looks to have turned around recently (since the start of July), mostly affected by the upswing on Saturday, Sunday and Monday (Monday only recent upswing) for the last couple of months and leveling off of the other days.
Will be interesting to watch and see if a more significant upward trend continues, or if it flattens and falls again.
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Scipio Artelius
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Posted - 2015.09.23 02:01:36 -
[3] - Quote
Market McSelling Alt wrote:Tippia wrote:Sugar Smacks wrote:This isn't even denied by CCP they have posted it many times Then it should be very easy for you to find. I can't say I've ever seen them suggest or present data on either of those two, so if you have some, it would be nice. If you don't, you should probably not make such baseless claims. Quote:no I am not digging for information That means we can immediately dismiss it as fictitious nonsense. Is this what you want? You are going to dismiss it anyways even if he came here with a signed letter from the CEO himself of CCP. And its not like you have never made a claim which was not backed by data... sometimes you even post data and you misinterpret or spin it to your advantage. Oh well, so it goes with GD. The only bit I would like some evidence for is the claim that the "far far majority of updates are only for nullsec".
My initial impression is, what?
Happy to look at the data that supports that claim, but seems like a bit of BS on the surface.
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Scipio Artelius
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Posted - 2015.09.23 03:08:35 -
[4] - Quote
Market McSelling Alt wrote:It would be very difficult to argue that since Incursions the expansions of Eve for the last 5 years have been anything but updates to Null.
Highsec, Industry and Wormholes have been slowly left to die in the last couple years. You can go to the wormhole forum and say "CCP loves Wormholes and has added content to them" and watch as you get laughed out of the forum.
Same thing for the industry and mission forums, go there and tell them updates were all for them...
Bottom line is, its not a real quantifiable thing to put hard values on what expansions helped and hurt per se... we can however quantify the number of revisions to capital ships, Sov, Anoms, system upgrades and such, which are exclusive to null/low sec space. Since I don't get off work for a few hours I can't do it yet, but I'll go back through the expansions and put them into some sort of 'null', 'low', 'high' grouping where that makes sense (eg. Burner missions = high because that makes sense, Industry = no classification since it applies equally, Removsl of standing for POS = High, sov changes = null, shattered wormholes = J-space, etc.)
And we'll see whether the "far far majority of updates are only for nullsec" holds true.
On the surface, no way it will, but the data will give a definitive answer. My guess is that the far, far majority of updates apply equally in all security status areas (eg. New ships, ship rebalance, SKINS, graphics and sound updates, module tierecide, industry changes, etc.)
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Scipio Artelius
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Posted - 2015.09.23 04:28:46 -
[5] - Quote
Velarra wrote:Hmm. Srsly. TLDR.
Anyone suggested a server merge yet? -.^
(yes, yes..yes i know :) ... but surely one of these 'the end is nigh' posts might have? )
^_^
Yeah, let's go to a single shard.....oh wait.
What server merge are you looking for?
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Scipio Artelius
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Posted - 2015.09.23 06:49:37 -
[6] - Quote
Lucas Kell wrote:Scipio Artelius wrote:Velarra wrote:Hmm. Srsly. TLDR.
Anyone suggested a server merge yet? -.^
(yes, yes..yes i know :) ... but surely one of these 'the end is nigh' posts might have? )
^_^ Yeah, let's go to a single shard.....oh wait. What server merge are you looking for? Just FYI, EVE is currently dual shard. If you think Serenity can just be combined with TQ, then you clearly don't understand the reason for Serenity exisiting in the first place.
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Scipio Artelius
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Posted - 2015.09.23 10:42:54 -
[7] - Quote
Lucas Kell wrote:Scipio Artelius wrote:Lucas Kell wrote:Scipio Artelius wrote:Velarra wrote:Hmm. Srsly. TLDR.
Anyone suggested a server merge yet? -.^
(yes, yes..yes i know :) ... but surely one of these 'the end is nigh' posts might have? )
^_^ Yeah, let's go to a single shard.....oh wait. What server merge are you looking for? Just FYI, EVE is currently dual shard. If you think Serenity can just be combined with TQ, then you clearly don't understand the reason for Serenity exisiting in the first place. I didn't say it could be done easily, nor did I suggest it'd be a good idea if it could, but that doesn't change the fact that EVE has 2 shards. Just typical dishonest argument style you use.
Show me where I said it was single shard, as in, the exact words where I said that, because I didn't.
The whole response in context, what exact server are you going to combine with TQ?
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Scipio Artelius
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Posted - 2015.09.23 11:57:39 -
[8] - Quote
Lucas Kell wrote:LOL of course it was what you were implying, that's what the "... oh wait" was about. No it wasn't. That's what you added yourself.
My intent was, it can't be combined - as in "oh wait, that's not possible" - hence the next sentence which you ignored.
Typical Lucas BS and pointless to discuss anything with because of your constant dishonesty.
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Scipio Artelius
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Posted - 2015.09.23 21:45:11 -
[9] - Quote
Lucas Kell wrote:Jonah Gravenstein wrote:His "oh wait" is what is known as sarcasm, it is generally used to indicate that the preceding statement is untrue or unlikely. We know how sarcasm works. As in "Yeah, let's go to a single shard.....oh wait... it is!". That's how the "oh wait" works. It's not "Yeah, let's go to a single shard.....oh wait... That's not technically possible because of legal differences between China and the rest of the world requiring the merged shard to be operated from China under a Chinese company resulting in a substandard gameplay experience for the rest of us". Those are only your words at the end, not mine. Never intended that way and a good example of your dishonest way of arguing where you make your interpretation the only true one irrespective of any other reasonable (and true in this case) alternatives.
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Scipio Artelius
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Posted - 2015.11.05 20:11:25 -
[10] - Quote
Market McSelling Alt wrote:Jenn aSide wrote:Market McSelling Alt wrote:Jenn aSide wrote:http://community.eveonline.com/news/dev-blogs/eve-economy-update-eve-vegas-2015-report/ Quote:Here you can see that, contrary to some conclusions that can be drawn from the PCU graph, activity is not going down overall. If we normalize it by unique logons, we rather see those numbers increasing, meaning that those playing now contribute relatively more to the sandbox than the general population in the previous years, which is a great sign: Ahhh, EVE not dying, whatever will the "change the game NOW" crowd do? ::tears:: http://cdn1.eveonline.com/www/newssystem/media/68738/1/regional.stats.png
Oh and by the way. High sec was MASSIVELY more dangerous than 0.0 according to this report. It isn't even close, 0.0 doesn't touch the hind end of Minmatar space. But you guys out there sure do like to Mine  someone can't do math. Why don't you add up all the null regions, then add up the non-null regions, and tell us what you get. And when yo finish with that, why don't you then go look at the population stats, and tell us in which place (null or high) is a pilot more likely to lose a ship? That is if you can look past your penchant for dishonesty long enough. I can do math just fine... all the regions are listed and you are free to add up all the Null regions and tell me how close it gets. Also, you keep using the fallback of population density... but fail to account for the fact that production, mining, rating were all very healthy in 0.0 So which is it, everyone living there a carebear? Or its empty but magically stuff is happening? I know which is true, and so do you. Also, it was pointed out already on Reddit that Quant used isk generation as his measurement of activity to counter Eve-Offline.net numbers... however activity in general is still down, so Quant was trying to spin that. Sorry, PCU, Activity and Subscribers are all down. Bad for CCP, bad for the game. For all your talk about how much you hate High Sec and want it nerfed, you boys sure do take everything you can out of it when you can. Face it, 0.0 NEEDS high sec. http://cdn1.eveonline.com/www/newssystem/media/68738/1/exports.female.dancers.png Ah, my reading of that graph says it is an analysis of the top 20 regions by trade value for September.
So it isn't all regions and it's no surprise that highsec regions dominate in the graph because there's far more trade being done in those.
Concluding that highsec is massively more dangerous than 0.0 on the basis of that graph though is very shaky. Where's Cloud Ring, Catch, Imensea, Black Rise, etc.
If you want to draw the conclusion you have, you need different data. All that graph shows is that among the top trade regions, highsec has had more destruction. No surprise either.
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Scipio Artelius
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Posted - 2015.11.05 20:39:59 -
[11] - Quote
Markus Reese wrote:Demand more change! Change is good if the right stuff is changed! More improvements more long term satisfaction! More depth!
Oh, is going to be an awesome 2016. So much potential for good fights and more newbie integration into largescale combat. Woo hoo for interaction! Capital fights in highsec should be quite epic if it all plays out right.
Once Citadels are released, then I'll assume that capitals will be back in highsec as part of the whole Citadel destruction mechanics. If that's true, highsec will provide a way to move capitals over large distances without massive jump fatigue and a lot of 0.0 conflicts could be bought to highsec to catch out fleets moving between nullsec regions.
I hope that happens, but all assumption on my part.
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Scipio Artelius
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Posted - 2015.11.06 00:54:36 -
[12] - Quote
Indahmawar Fazmarai wrote:So according to CCP Quant, the game is fine because they have 14,000 players online less but the remaining ones play more.
Which means that subscriptions are secondary to people doing stuff ingame. CCP Quant didn't say the game is fine, nor did he discuss subscription numbers.
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Scipio Artelius
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Posted - 2015.11.06 02:11:33 -
[13] - Quote
Market McSelling Alt wrote:Scipio Artelius wrote:Market McSelling Alt wrote:Jenn aSide wrote:Market McSelling Alt wrote: someone can't do math. I can do math just fine... all the regions are listed... Ah, my reading of that graph says it is an analysis of the top 20 regions by trade value for September. So it isn't all regions and it's no surprise that highsec regions dominate in the graph because there's far more trade being done in those. Concluding that highsec is massively more dangerous than 0.0 on the basis of that graph though is very shaky. Where's Cloud Ring, Insmother, Catch, Imensea, Delve, Fountain, Querious, Black Rise, wormhole space, etc? If you want to draw the conclusion you have, you need different data. All that graph shows is that among the top trade regions, highsec has had more destruction. No surprise either, but the graph isn't saying what you've stated because that's not possible to say from that graph. Oh good lord please read what you are talking about before commenting. http://cdn1.eveonline.com/www/newssystem/media/68738/1/total.destroyed.value.(pvp).by.region.sept.2015.pngYour precious regions didn't even make a scratch on a one day block of Uedema. Click the first graph you linked. How does that relate to the statement you made?
As to the second statement, last time I looked, Uedama is not all of highsec. It's one system and yes there's a lot of value lost there. That does not make highsec massively more dangerous than 0.0.
For someone who claims to be a forensic financial auditor (accountant or actuary I' ll assume), your attention to detail is poor enough that I highly doubt the truth of your earlier claim.
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Scipio Artelius
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Posted - 2015.11.06 02:23:18 -
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Market McSelling Alt wrote:And as a Forensic Auditor, it is my job to take data and made ... unqualified opinion reports... Yes, so it seems.
No fool but you. Reread my initial post. Every sentence in it referred to the data that you linked. The data that you linked was not data that supported your claim.
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Scipio Artelius
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Posted - 2015.11.06 02:30:18 -
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Divine Entervention wrote:and people still posting in this thread
starting to turn into VAPID!!! Turned into vapid a long time ago.
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Scipio Artelius
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Posted - 2015.11.06 02:52:56 -
[16] - Quote
Everyone can make mistakes.
There's no single statistic that can be used to measure danger (I bet in a discussion, we probably wouldn't reach any consensus in GD on what that even means) and arguments that try to reduce danger to any one metric are going to be flawed.
But when someone does that and doesn't even do it on the basis of correct data, challenging the statement shouldn't be seen as an attack and prompt to divert. From a positive perspective, it's an opportunity to address the error and qualify the statement. Unfortunately that wasn't done of course. Just a claim that I should read what I am talking about, which I already did.
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Scipio Artelius
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Posted - 2015.11.06 08:38:46 -
[17] - Quote
Indahmawar Fazmarai wrote:PCU is going down, but ingame activity is doing great (it's even INCREASING) and he's pretty proud of it. As I wrote, he didn't say the game is fine, nor did he discuss subscription numbers.
You might have the impression that he thinks the game is fine, but it's not what he said and he went nowhere near subscription numbers in the slightest.
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Scipio Artelius
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Posted - 2015.11.18 07:02:17 -
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Market McSelling Alt wrote:Oh and I love that part about how I must be a "Yank" because it isn't summer where I live... as if Merika' is the only place that has the seasons of the year  How is that different to saying:
Market McSelling Alt = "but no one could call November summer time, unless you live in Brazil."
As if, anyone in a place where it is warm at the moment must be Brazilian, as if Brazil is the only place it is warm in November.
Maybe I missed how one is different from the other. Both seem wrong.
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Scipio Artelius
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Posted - 2015.12.04 01:50:25 -
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Market McSelling Alt wrote:Indahmawar Fazmarai wrote:Chatarina DeBeers wrote:Oh ****, are PVE players leaving? Damn. Fewer people to gank. :( But now to some good news: I'm here to stay! :D
Okok, I like to do some PVE. I mean, a gurl's gotta earn her mo, right? Though it's not "PVE" that initially attracted me to this game, and frankly I know a lot of other games with a lot better PVE. Still, if it's been neglected, I'm sure CCP will do something about it. In fact I thin they've already tried. That's why we see such a inflation in PLEX prices. More junk to sell? Higher price for PLEX. It's just the way of economy. PvE players represent 50% of all players. Then throw in 12% of players whose only reason to be in EVE is socializing. That's 62% of players who don't PvP and barely move out from highsec space -some don't even undock. Do you see CCP spending anywhere close to 62% of their time and resources to preserve that crucial slice of their subscriber base? No way. The squeeky wheel gets the grease, and then the wagon crashes and burns when the other three wheels fall off... Revise your numbers. Only 13.8% of logons participated in PVP, consensual or otherwise. No, her numbers are correct.
The 62% percent relates to individual players. The 13.8% relates to characters.
They are not the same thing. My case is a good example of that. 1 player with multiple characters performing a range of activities.
On any day, 7 different characters could login:
Scipio: pvp 1st alt: links 2nd alt: industry, PI, mining, hauling 3rd alt: PI 4th alt: cyno 5th alt: cyno 6th alt: cyno
On the stats referred to by Indah I would most likely fit in the "professional" group and part of the other 38% (professional, aggressors)
However on the 13.8% stat for pvp I also align to that reasonably closely. Only 1 of my characters pvps when I login, but in terms of time played, pvp is my largest activity. My links alt is also involved in pvp related activities mostly, but doesn't show as pvp in the recent stats.
The rest of my characters have nothing at all to do with combat pvp, but the cyno alts are only logged on for 10-15 minutes a day for cyno and an hour or two for industry/hauling.
Both stats are relevant and one doesn't replace the other. They relate to different things.
They are also both worth additional analysis to consider what they really mean. They might mean something else to others, but while the 62% stat is fairly straight forward, the 13.8% isn't so clean cut.
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Scipio Artelius
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Posted - 2015.12.05 22:24:54 -
[20] - Quote
Arthur Hannigen wrote:I think this only reinforces the suspicion that the greater force in numbers lies in high sec ... There's no need for that to be just a suspicion. It has been confirmed for a long time that highsec has the largest number of characters at any given moment in time. Has always been that way.
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Scipio Artelius
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Posted - 2015.12.09 10:41:56 -
[21] - Quote
Indahmawar Fazmarai wrote:ED is a buy to play game, with paid expansions and a game shop. So far they've released the beta to the first paid expansion, and their shop haves a nice set of ship paintjobs at prices ranging 4 to 7 $, plus paintjob bundles, plus ingame items (bobleheads...), plus RL stuff likeT-shirts, mugs, baseball caps, et cetera, all at industry standard prices... they have no 3,000 $ levitaitng scale models of ships like can be seen in other games. I bought ED when it first went on sale. Haven't played it yet, but I'll get around to it eventually and I'm sure I'll like it too. I hope it keeps expanding and developing for many years to come.
On the flip side, if I was a game developer I'd aspire to the possibility that I could eventually offer an $1800 levitating model of something from my game. Reaching that point wouldn't be the sign of a failure. That'd be a massive success, even as a limited run.
I'd be willing to bet that many of those games that offer industry standard prices on mugs, caps, t-shirts, etc. would love to be able to offer a premium product like that Nyx model and have any sort of belief that it would sell.
That CCP have that confidence is a testament to the game, not only because of its longevity, but because we as a community clearly care about it enough that those of us with the means will pay $1800 for something that even our non-gaming friends will think is cool.
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Scipio Artelius
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Posted - 2015.12.10 20:04:20 -
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Indahmawar Fazmarai wrote:Gregor Parud wrote:Then we get to your "see there's more pve players than pvp" which is of course a fallacy. A VAST majority of pvpers have high sec mission/mining alts, and lots of them, because it makes sense in many ways. Counting them as PVE players is hilarious because... they're alts, not independent PVE players. You're absolutely wrong. This is the truth of what do indivdual subscribers do with their accounts and characters.Professionals (do everything): 30% Entrepreneurs (do PvE and industry, barely move from highsec): 25% Traditionals (play EVE as a ordinary MMO): 25% Social (mostly socialize and skillqueue online) 12% Aggressors (mostly do PvP): 8% Those are CCP data from Fanfest 2015. As you may notice, PvP is irrelevant to Traditionals and a very minor acivity to Entrepreneurs, and is almost non-existant to Socials (since they barely undock...). That's 62% of individuals who don't pay CCP for PvP since they don't engage in PvP, but may suffer it occasionally. These Fanfest data just confirmed what every PvEr aware of her environment already knew. EVE is not a PvP game, not by the numbers. And that is in blatant contradiction to what PvPrs think of themselves and the game, and what CCP used to think about the game. "PvP" is branding, but the real product is PvE. Indah, your statement that 62% don't engage in pvp is a wrong reading of that data.
You seem to count professionals and aggressors as the only people in the game that pvp.
Yet, if you look at the:
- Socials: primary activity is socialising and travel and the amount of pvp they do is the same as the amount of pve - Entrepreneurs: the amount of pvp they do is third largest and about the same as the amount of pve done by professionals - Traditionals: a mix of everything but less than professionals. More pve than pvp, but the pvp still exists
The claim that PVE is the primary activity based on that data is only true when you completely discount the pvp done by those groups, but include the pve. That's not a fair or balanced approach to draw a conclusion from that the real product is pve.
Why include the pve of the socials but disregard the same amount of pvp?
Why disregard the pvp by entrepreneurs even though they are the third largest group of pvpers?
Why disregard the pvp done by traditionals, when the amount of tackling they do under the pvp stats is on par (but slightly behind) the amount of mining and missioning they do?
Why include the pve of those groups and use that as a way to claim pve is the main product, yet completely discount their involvement in pvp?
Indahmawar Fazmarai wrote:Further reading
From the blog linked above: "(...) Can I go up to someone and, with a straight face, tell them that a game in which the average player in a 3-hour play session will most likely only kill NPCs and not kill another player or have another player kill him, is a PvP game?" -Nosy Gamer. In terms of presenting simple statistics, he does a good job.
Like all statistics though, the devil is in the analysis of what they actually mean and that's where I personally believe his analysis is lacking.
I don't PvE a lot, so when I do, I do it as efficiently as I can. So with an Ishtar running anomolies in nullsec I can semi-AFK kill on the order of 100-150 rats an hour. I don't know whether that is representative of most people, but based on my own lack of desire to kill rats, I'd assume that's not an unreasonable amount (but happy to be corrected on that to better understanding if one rat kill every 30 odd seconds is not reasonable).
Yet in the same time, there is no way I can kill 100-150 players in the same time period, especially as I am mainly a solo/small gang pvper. It's rare that the large fights occur in game where people are reaching those levels of kills in a 60 minute time period.
Rats are dumb, easy to find and and easy to kill, while players take steps to make themselves harder to find and/or harder to kill.
So a simple comparison of rat kills to player kills isn't a true comparison of the amount of pvp vs pve.
There is more time involved in pvp getting into an engagement than there is actually shooting and not all engagements result in everyone being killed, even in epic fights. The reverse is true for pve.
Yet those associated activities (scouting, scanning, disengaging, repairing) are all still pvp activities that his analysis didn't include and his approach is heavily biased towards emphasising what pve achieves quickly, versus all the activities that make up pvp.
His stats are valuable, but his analysis is lacking in my view; mainly because it isn't a really well developed method or rigourous analysis. It was simplistic, even if that wasn't his intention.
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Scipio Artelius
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Posted - 2015.12.12 01:22:57 -
[23] - Quote
Yonis Kador wrote:Lucas Kell wrote:The distinction between PvE and PvP is generally made to talk about specific types of mechanics. Almost everyone here knows this, and yet every single time some idiot will show up to explain to everyone how it's PvP. Pretty sure you just called me an idiot. We'll have to agree to disagree on that point. But, if, then, the goal is to use language describing mechanics, wouldn't a better system be to call "ratting" mission pvp, or mining "industry pvp" or trading "market pvp," as opposed to labels which perpetuate two polar opposites when in fact, they are both just different forms of competition? PvE carries a stigma in this game and there's this 'us against them' battle that's been raging for years. It cannot end; as the debate, framed this way, is indeed circular and pointless. All I'm saying is that it would be better to focus on the ways various forms of gameplay are alike than to describe them in terms that belie their nature. It's all PvP so terming half the activities in game something less than makes little sense. Imo. I don't think Lucas necessarily called you specifically an idiot. I think it was just the expression of a principle and I agree.
Everyone here pretty much understands that the specific mechanics (how you achieve something) can be classified as pvp or PvE.
Why you do something might have a strategic purpose aimed at another player or another group of players.
So in a higher context anything can be pvp, but the specific mechanics of missioning or mining remain PvE.
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Scipio Artelius
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Posted - 2015.12.23 08:15:32 -
[24] - Quote
lost packet wrote:Buzz Orti wrote:Should we make a schedule for when we plan to be able to read this? Someone could turn it in to a book? It would have to be a ring bound book. That way the front page can flip around to the back page.
After a few pages you'd be back where you started and could just repeat the same pages again...and again...and again.
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Scipio Artelius
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Posted - 2015.12.27 05:25:36 -
[25] - Quote
Well this thread was just guaranteed 50 more pages with those two posts.
A complete highsec whinge bingo card covered.
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Scipio Artelius
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Posted - 2015.12.27 19:28:58 -
[26] - Quote
Cam Me'Leone wrote:It will take 2-3 months for me to recoup my losses. During which time I'm likely to get ganked again. It's a never ending spiral down to bankruptcy. For no other reason than someone wants to feel good about being able to hinder someone else. That's only true if you do the same thing over again.
If you accept that your gank loss was your responsibility and totally avoidable, then you can start thinking about ways you can change your in game behavior so it doesn't occur again.
While you continue to externalize the blame and believe it's all out of your control, then yeah it's likely to happen again.
Cam Me'Leone wrote:I thought EVE was a game I could play a little at a time. Unlike other online games where I might need 2 hours of uninterrupted time to run a mission.
I also thought it would be the kind of game where I could mind my own business and not be bothered or go in for something more (like pvp) when I have the time. If I was a big PVP guy with unlimited time to play, I'd buy a PS4. It can be both of these things quite easily.
Cam Me'Leone wrote:The gankers are pretty clear that they believe EVE would be "better" without players like me. So what? What does it matter in the slightest what someone else thinks? They don't dictate how you play the game or what you can attempt to do in the game.
The only thing they can do is play their game, not yours. Sometimes that will result in conflict, but you are totally able to dictate how that occurs, rather than letting them dictate it.
Cam Me'Leone wrote:I posted here to see if that was a minority opinion or a prevailing one. The prevailing opinion seems to be "if you walk down the street in New Eden in broad daylight without a gun on your hip; you should expect to get mugged" PVP is a requirement; a fact of life. That's fine if that's the answer. I'm not here to try and change anyone's opinion. Yet, many people successfully mine away in highsec daily without being ganked.
You don't need a gun to defend yourself. There are many other choices you have available.
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Scipio Artelius
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Posted - 2015.12.28 23:31:27 -
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King Aires wrote:CCP is an extremely unknown company that has been losing money for a while ... Do you have a source for this.
I'd be interested in reading it.
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Posted - 2015.12.29 01:11:45 -
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King Aires wrote:Scipio Artelius wrote:King Aires wrote:CCP is an extremely unknown company that has been losing money for a while ... Do you have a source for this? I'd be interested in reading it. CCP Financials thru 2014Even in a good year like 2014 they were operating at a -49% net profit margin. They had negative cash flow most years, and started floating bonds for cash. The two seats sold for the VR partnership with Valkyrie and the loans to take the company private again makes me a bit worried they are in deeper trouble than the Eve-Offline numbers would suggest. Thanks. I'm no accountant so some aspects of that look different to losing money, but I'll get someone better qualified than me to tell me what it means.
What I do know from my own company is that accounting losses are not necessarily the same thing as losing money, but that's not my part of the business so not something I'd be willing to offer an opinion on without having a more detailed explanation first.
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Posted - 2015.12.29 01:57:08 -
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Remiel Pollard wrote:... CCP's profits, but they still don't mean EVE is struggling, and they also don't mean CCP is struggling. I've managed enough businesses to understand that a loss in profit says nothing to the health of the business overall. Could just mean we had a slow month. In fairness to King Aires, he didn't say that Eve is struggling, but that CCP is losing money and subscribers at a faster rate than gaining them.
The second part of that statement is has been known for a while (to what extent is debatable as we don't have true subscription numbers). The first part I'm not sure currently.
He is right in saying that CCP have been on s certain path for a while and the effects have resulted in decline, at least in terms of PCU. Why is the thing we all argue about here and I doubt any of us have the one truth and that there's some truth in all of our views.
I'm not a doomsday predictor like others are in the thread and believe Eve is a great product (otherwise I wouldn't be here), so don't see Eve dying any time soon and not sure even that CCP are losing money (which would be a driving factor for business decisions), but change is going to happen. The direction of change is where we seem to have a huge chasm.
I'm firmly in the "make it more sandboxy and allow individuals to be responsible for their safety" camp rather than the "make it appeal to more people" camp, but I also think it's possible to do both, though I might just be a dreamer in that regard.
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Scipio Artelius
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Mr Epeen wrote:Remiel Pollard wrote:I may be wrong about what I'm reading about CCP's profits, It's been a while since you and I were on the same page about something. Mr Epeen  Then can you explain it in simple terms that CCP are losing money, based on everything in that data?
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Posted - 2015.12.29 02:05:12 -
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Mr Epeen wrote:Scipio Artelius wrote:Mr Epeen wrote:Remiel Pollard wrote:I may be wrong about what I'm reading about CCP's profits, It's been a while since you and I were on the same page about something. Mr Epeen  Then can you explain it in simple terms that CCP are losing money, based on everything in that data? Don't know...don't care. But neither can anyone else other than the people who are involved with CCP financials. And you won't find any of them posting in GD. Mr Epeen  Ok, so nothing constructive then? Just the typical snipe at someone for no purpose other than feeling elite about yourself.
Fair enough.
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Scipio Artelius
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Posted - 2015.12.29 02:29:16 -
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Remiel Pollard wrote:Fair call. I'm certainly more used to seeing people post CCP financials as 'proof' that EVE is dying. Call it a knee-jerk on this one. My bad. I don't think your wrong either in the follow up. When statements are made about CCP's financial position it's pretty widely acknowledged that it isn't Eve that has been losing money.
If money is lost its because CCP has taken risks in other development projects, which haven't worked out and the executive have then made the hard decisions that good executive management need to make.
Again, I may be more of an idealist, but while a company is prepared to take risks, it's a good sign. When they go conservative it's time to worry. Projects like WOD, now Valkyrie and more broadly the VR area, is a good sign to me about the health of CCP, whether it ends up profitable or not. At least it shows signs of moving forward, which sets a tone in a company and that will flow back into Eve (I think it already does).
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Posted - 2015.12.29 21:48:50 -
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Guttripper wrote:Would you continue to play Eve if CCP stopped all production with the current game and left the players with the tools that are currently within the sandbox? Yes I would continue to play because the other players in the sandbox create the challenge I enjoy the game for.
Continued development is ideal, but in the adsence of that, continued player interaction would still be enough for me.
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Posted - 2015.12.30 23:14:34 -
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Pix Severus wrote:Vertinox wrote:Yeah I remember those days. It was kind of scary during burn Jita when you were stuck at the gate mashing the button to enter over and over again. That was scary even when Burn Jita wasn't going on! I miss the whine threads in GD every couple of weeks when someone would lose a Freighter in Perimeter stuck on the Jita gate and they would complain about not receiving a warning before reaching the gate.
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Posted - 2015.12.31 20:37:41 -
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Linna Excel wrote:A question semi-related to the topic of the thread:
I haven't heard about many epic null fights on non-eve sites in forever. Does that have something to do with the lack of new people? I mean in the past, you'd expect some crapstrom to make news in places like the escapist, kotaku, or d-toid once a year or so. Maybe the game isn't getting enough free publicity like it used to. The last big fight to make news outside Eve was B-R on 27 January 2014, so we are approaching 2 years ago.
I think the reason is more to do with CCP design decision rather than a lack of new players (who aren't generally involved in those massive fights to much degree).
It began with the Phoebe travel changes, where in the devblog there are a couple of relevant quotes:
Why this?/Why now? [the travel changes] - Big fights are cool, but theyGÇÖre crowding out more accessible and more frequent smaller ones.
What are the anticipated consequences? In the short term, we would anticipate a reduction in the degree to which the average non-trivial capital fight escalates, and the number of parties involved. This seems likely to increase the frequency of capitals being deployed in small-scale engagements, in both lowsec and nullsec. ... it seems plausible that the general reduction in travel capabilities will lead to more localism
CCP wanted to design large fights out of the game to a degree, opening the door to more Capital use in lowsec and more localised conflict.
That was also further emphasised with the introducton of Aegis sov, which was designed to break large fights under Dominion sov into several smaller skirmishes over command nodes.
Looking back, the changes have been really successful in achieving what CCP predicted back then, but it's clear that a lot of players want big fights back again.
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Posted - 2015.12.31 21:35:00 -
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Solecist Project wrote:I can now fly a Sabre, but **** if I knew what I should do with it. The typical way to use a Sabre solo is to put a prototype or improved cloak on it and sit orbiting a gate in nullsec. When a shuttle, pod or other juicy target jumps in, decloak, bubble up and kill it.
It's the perfect solo gate camping tool for nullsec, but does also require eyes on the other side of the gate to see what it about to jump.
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Scipio Artelius
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Posted - 2015.12.31 22:45:15 -
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King Aires wrote:Remiel Pollard wrote:Vincent Athena wrote:Remiel Pollard wrote:......... Again, "think of the children" is not a valid argument for the changes you want. What benefit do they have to the game as a whole.......? Subscriptions. The game's already getting subscriptions while retaining its nature without casualifying it or dumbing it down any further. Point refuted. Next? Nice to know you struggle with math too. Can you show the math then?
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Posted - 2016.01.05 20:53:35 -
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Admiral Bill Adama wrote:I remember logging in years ago and seeing 90k plus players on at any given time... The massive decline in numbers started when C.O.D.E came into play, you want more people playing and new blood coming in kick the new order aka code out of high sec end their clear violation of the tos. I think your memory might be suffering from nostalgia sir.
The peak numbers over the years are easy to see:
http://eve-offline.net/?server=tranquility
The TQ all time record is 65,303 set in 2013.
CODE don't violate the TOS just by shooting stuff and CCP have tried to validate the assumption that ganking drives people away from the game. They failed. Whether anyone agrees with how they did it or the results, CCP have at least done more than the rest of us to check that the assumptions about ganking are reasonable.
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Scipio Artelius
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Posted - 2016.01.05 21:39:41 -
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Solecist Project wrote:Your Troll-o-meter needs a serious adjustment. Even trolls can't successfully argue against verifiable facts.
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Posted - 2016.01.16 00:55:35 -
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gnshadowninja wrote:All i know without reading 192 pages is that afew years ago there used to be 70k+ online, now were down to 20 - 30k.
That seems rapid enough to me. That first bit is just nostalgia.
Eve has never had 70+ K online:
http://eve-offline.net/?server=tranquility
The maximum ever occurred on 5 May 2013: 65,303
Not saying anything about current numbers, just that your memory of the old days is a bit off, which may make it seem things have declined more than they have.
The numbers compared to 2013 are impacted by issues other than decline as well (eg. need to logon regularly because of the limited skill queue, input multiplexing, bots, rise in PLEX prices, etc.) which also contribute to lower login numbers.
We know there has been a drop in player subscriptions. By how much, we don't know.
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Posted - 2016.01.16 01:29:53 -
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gnshadowninja wrote:You other thing not considered in this is the amount of free games coming out, console games are far more advanced and addictive (Alot of old friends are playing xbox now instead of Eve) and the decline in the amount of consumers who will pay monthly fee's for games. I think it's been mentioned a few times in this thread, both as a reason to explain why players are leaving (decline will continue unless CCP make Eve F2P) and to refute that same argument, by suggesting that just affects logons not subscriptions.
It will be interesting to compare PCU numbers against last year and these current months, after the Tribute system is introduced. That's almost the first permanent feature being added to the game designed specifically to reward people that login more than people that skill queue.
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Posted - 2016.01.16 11:36:48 -
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Logan Revelore wrote:... merge the different games together into one environment and experience as they already tried with Dust, but it just wasn't integrated enough. Different game genres in one universe where people from different genres have an impact on each others, and where you can go from one genre to another seamlessly. CCP Seagull mentioned that as a bit of an aspirational goal at 2014 FanFest.
Will be great if it happens.
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Posted - 2016.01.16 14:31:51 -
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King Aires wrote:They do however medicate, care for and allow them to be comfortable while they make the transition into whatever afterlife they believe in. Knowledge from experiencing it?
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Scipio Artelius
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Posted - 2016.01.16 14:52:42 -
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King Aires wrote:Scipio Artelius wrote:King Aires wrote:They do however medicate, care for and allow them to be comfortable while they make the transition into whatever afterlife they believe in. Knowledge from experiencing it? Yes I have been part of watching family members go out slowly over years of care and end of life treatment. But my personal experiences have nothing to do with the analogy in comparison to legacy software, so best we not talk about this on a level other than the generalization. Whhhhhhhoooooooooossssssssshhhhhhhhhhh
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Posted - 2016.01.17 11:04:09 -
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Nana Skalski wrote:Thats it folks, they have shut down the servers! What do we do now?  Wait 15 min and hope that the hamsters are charged back up again.
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Posted - 2016.01.17 23:22:33 -
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Tippia wrote:Lucas Kell wrote:So prove that 62% aren't PvE'ers. It doesn't work that way. How about you (or he) offer support for your claim that 62% are, since that's what's in question? It can't be proven.
The same graph that Indah (and here Lucas) are claiming proves that 62% of players are PvEers doesn't actually say that at all:
http://crossingzebras.com/wp-content/uploads/2015/03/segmentation_vars.png
Indah bases her figure on counting only Professionals and Aggressors as PvPers; and everyone else as PvEers.
Professionals: Just as much PvE as PvP, so can't really be classified into the PvP group exclusively Passive: Do very little PvE or PvP, so can't really be classified into the PvE group exclusively Socials: The amount of PvE and PvP they do is pretty comparable, so don't really fit into either group Entrepreneurs: Largest group of primarily PvE, but still the 3rd largest amount of PvP Aggressors: Comparable to Professionals in terms of PvP, but also as much PvE as the socials
Not one of those classifications by CCP is meant to be an exclusive classification, in that CCP hasn't classified the players into a binary PvP or PvE system, they've just classified them by what their overall activity looks like; with Professionals doing everything equally and Passives doing nothing equally.
Indah has used the social and travel activity of Socials to classify them as PvE players, yet the quantity of travel and social activity by the Aggressors is just the same. Interestingly, the amount of PvE being done by the Aggressors is also the same as the Socials.
Poddington Bare had it perfectly above. The reality of the game is that the graph shows that all groups do a mixture of activity and the whole idea that we are simply PvP or PvE is kind of silly.
It certainly doesn't say that 62% aren't interested in PvP, nor that 38% aren't interested in PvE.
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Scipio Artelius
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Posted - 2016.01.18 00:21:19 -
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Tippia wrote:Above all, it doesn't actually show interest GÇö only logged on-line activity, and exactly how it is tied to individual players is hidden under the very opaque statement GÇ£aggregated on a player level.GÇ¥ There is an additional complicating issue.
Leeluvv described above how she was in a fleet that roamed through Deklein and didn't have enough fingers to count the PvE ships. Somehow this means that more than 62% of players are PvEers.
Yet pvp fleet activities are made up of multiple elements that are recorded in different locations in that graph - travel as part of the roam, chatting in fleet chat, the fleet activity itself are all recorded outside the PvP section of the graph there, yet as players we would consider the whole roam as PvP.
The same can be said for PvE activities. The graph actually records a lot of that activity as other things.
If all the Undocking and travel in a pvp roam was moved down into the PvP area, along with the Fleet Activity, relevant amounts of the Chat Activity and data in the Connected to Others field, how different would the PvP for each group look?
Same for the PvE. How different would it look if those other categories were removed and the data distributed into either the PvP or PvE categories?
We don't know and it's even really difficult to try to estimate how the PvE and PvP sections for each group would look.
That makes it even more difficult to make such a simple overall classification of players into one of 2 groups based on that graph.
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Scipio Artelius
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Posted - 2016.01.18 00:48:37 -
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Hasikan Miallok wrote:So is AFK cloaking as a red in renter space while you go down the pub PvE? or PvP? or both? or something else entirely ? :)
Actually, if they are in a fleet to give the impression that they are ready to light a cyno at anytime, then that fleet activity would be recorded under the social section and they'd potentially be classed as a Social player, if the only other activity they did regularly was undock and/or travel in order to cloak and go AFK.
Hard to imagine that you could be classed as one of the Social players while totally AFK, but a perfect example of how silly it is to try to classify players as PvE or PvP from that graph.
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Scipio Artelius
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Posted - 2016.01.18 02:45:38 -
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King Aires wrote:This game is what it is because the executable file is called Eve.exe So if CCP chose to call the executable file Main.exe, the game wouldn't be Eve anymore?
Is that really a suggestion that we believe the game is what it is because of the name of 1 file; and nothing to do with what that file actually does?
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Posted - 2016.01.18 02:53:30 -
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Vaerah Vahrokha wrote:Jenn aSide wrote:Vaerah Vahrokha wrote:
People are not asking for unicorns, but to have a game that is kept somewhat updated with the industry standards.
... ... I'd be more interesting in knowing what industry standards?
I can understand the requirement for industry standards around how systems in the game are constructed. Things like how the gameloop maintains consistency across machines, standards for network communication, standards for audio, etc.
I don't see any evidence that Eve doesn't keep up in that regard in comparison to games of similar scope.
But are there standards to define what the essence of a game is?
Aren't they really the things that make games unique and kind of defy standardisation?
It seems to me, if all games standardised around what they do, then there would be nothing unique about them and the only reason to play one over the other would be simply for the graphics and sound.
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Posted - 2016.01.18 06:12:55 -
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Captain Tardbar wrote: 400K * $15 = $6,000,000
6 mil * 12 = $72 million What EVE makes at total possible numbers a year
Sometimes I wish I only gave CCP $15 a month.
http://3.bp.blogspot.com/-T9YbgJIj5qg/VWje-OYO5vI/AAAAAAAAA_k/_TYUVc3U0Yo/s1600/image7b.PNG
That suggests the numbers are a very large under estimate.
2014 was $68 million revenue from external sales for the company. That is CCP as a whole, but aside from whatever licencing arrangement they have with Sony for DUST and the non-current assets, the largest source of sales to customers is from Eve related sales, unless I'm totally missing something.
Edit: Total derp on my part. I can't read properly and thought you were saying that was total revenue over the 12 (nearly 13 now) years of Eve, not 1 year. Your figures look pretty reasonable once I understood what you are saying.
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Scipio Artelius
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Posted - 2016.01.18 06:43:41 -
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Captain Tardbar wrote:Which has sold out all the way into July. I think CCP has bet on the right horse.
I hope so.
I don't think that means Eve becomes a second best thing and teams in Iceland working on Eve, suddenly switch to the UK to work on VR.
Both can be successful alongside each other.
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Scipio Artelius
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Posted - 2016.01.18 07:16:00 -
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Captain Tardbar wrote:EVE will still exist but ... it won't be their flagship title anymore. Yeah I think that's possible and in many ways I hope that's the case.
Being optimistic, I think it's possible for something to continue to be successful even if another product earns more; but crystal ball gazing always risks being wrong. We really have nothing to go on, but I certainly hope the VR revolution is finally a success this time around.
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Scipio Artelius
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Posted - 2016.01.18 17:14:09 -
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Skillpoints trading is coming next month, so will be interesting to see what happens to numbers of new players.
I know I'll be stripping off several characters and then closing those accounts as I won't need them anymore, but I hope it brings in new players too.
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Scipio Artelius
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Posted - 2016.01.18 21:10:37 -
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Lucas Kell wrote:Tippia wrote:Yes there is. Just because something is an opinion doesn't mean it can't be wrong. You can hold the opinion that the moon is made of cheese all you like; it's still wrong, no matter how much of an opinion it is. Nope, it's factually inaccurate, but it's not wrong. What definition of wrong are you using where being factually inaccurate isn't the same as wrong? They are synonyms.
Everyone can hold opinions that they have a personal preference for. Things like my favorite color is blue. I like pizza. Eve is great because every time we undock we are at risk of being shot. Those types of opinions can never be wrong because they can't be verified outside of the fact that I believe them.
But if I were to state an opinion that the moon is made of cheese, that the Earth is flat or that the holocaust never happened; then no matter how strongly I believe those things, they are still misconceptions because different facts can be verified. They aren't valid just because I might believe them. They are still wrong regardless of whether they are my opnion.
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Posted - 2016.01.18 22:38:43 -
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King Aires wrote:Tippia wrote: [code]-á-á-á-á-á-á-á-á-á-á-á-áQ1 2008-á-á-á2015 (worst month) Procurer-á-á-á-á-á17-á-á-á-á-á-á-á-á49.0 Retriever-á-á-á115.8-á-á-á-á-á-á-á6.8 Covetor-á-á-á-á-á-á30.0-á-á-á-á-á-á-á1.3 -á-á-á-á-á-á-áGêæ-á-á-á-á162.8-á-á-á-á-á-á57.1-á-á-á-á-á-á-á-á-á-á GÇö 2.85:1
Skiff-á-á-á-á-á-á-á-á-á2.5-á-á-á-á-á-á24.6 Mackinaw-á-á-á-á-á28.5-á-á-á-á-á-á-á3.1 Hulk-á-á-á-á-á-á-á-á-á67.3-á-á-á-á-á-á-á1.7 -á-á-á-á-á-á-áGêæ-á-á-á-á-á98.3-á-á-á-á-á-á29.4-á-á-á-á-á-á-á-á-á-á GÇö 3.34:1[/code
You can make up whatever numbers you want. And you might very well be right about 2012 killboards missing things. But I know for damn sure these 2015 are complete BS. Can you explain what is wrong about the 2015 figures?
I just double checked them and they look correct as presented, based on the data you linked.
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Scipio Artelius
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Posted - 2016.01.18 22:45:32 -
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Jenn aSide wrote:Scipio Artelius wrote: Can you explain what is wrong about the 2015 figures?
They don't match what he wants to believe lol. Maybe he just didn't notice the text preceding the table, but it's the data he linked.
So if Tippia is lying because the source of the data is not credible, then ahhhh, oops.
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Scipio Artelius
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Posted - 2016.01.18 23:50:25 -
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Lucas Kell wrote:Scipio Artelius wrote:Can you explain what is wrong about the 2015 figures?
I just double checked them and they look correct as presented, based on the data you linked. I imagine it's that they aren;t ganking, they are ship losses in general, hence procurer beign at the top when clearly it's not the most ganked barge. Also if the stats were from zkb, then the 2008 stats were from somewhere else as zkb has nearly no kills for 2008. Tippia presented the data is response to a claim that there wasn't evidence to support the view that Eve was more violent when it had higher numbers:
https://forums.eveonline.com/default.aspx?g=posts&m=6284902#post6284902
She did that and was then challenged on the accuracy of the 2015 data, which was apparently complete BS, despite looking accurate based on the data linked by King Aries.
I would find it ridiculous if the procurer losses were all ganks and that high. That doesn't pass common sense even without looking at the individual kills, but neither is it what the data was listed as evidence of. If you want to narrow it to ganks only, then the data is there to go do that. At least for 2015 which is what she was challenged on.
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Scipio Artelius
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Posted - 2016.01.19 00:04:52 -
[59] - Quote
Captain Tardbar wrote:Also when was the last large fight? Its been a while hasn't it. Depends on what you mean by large fight.
If you mean headlines outside Eve media, then it was B-R5 in January 2014, so 2 years ago.
If you mean several full fleets on grid, grinding Tidi, there has been quite a few since then; some organised events (eg. Recent failed launch of Eve.tv) and nullsec battles (eg. When Brave were in Catch).
CCP specifically designed the news headlines fights out of the game beginning with Phoebe, but quite a few people seem to miss them now.
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Scipio Artelius
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Posted - 2016.01.19 00:18:35 -
[60] - Quote
King Aires wrote:...show us the math on your 2015 and link the rest of the barge and freighters please. You can do the math yourself on the 2015 data. It's the data you linked to say Baltec was wrong:
https://forums.eveonline.com/default.aspx?g=posts&m=6284593#post6284593
It's straight forward algebra.
For example, clicking your link for the Procurer we see the most violent month in 2015 was January, with 1518 kills.
1518 kills in January / 31 days in January = 49 losses per day as per Tippia's table.
It's easy to do the rest too and to do it for Freighters. It's all verifiable already without it being linked because its publicly available.
Squizz, who develops zkillboard, has information that zkill is 98% accurate from memory for the more recent kills (I need to go double check that, so could be wrong until I confirm it).
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Scipio Artelius
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Posted - 2016.01.19 00:45:46 -
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Hasikan Miallok wrote:Scipio Artelius wrote: For example, clicking your link for the Procurer we see the most violent month in 2015 was January, with 1518 kills.
1518 kills in January / 31 days in January = 49 losses per day as per Tippia's table.
Digging deeper most procurer kills tend to be in null - Providence, Delve etc or in lowsec. Very few Procurers are lost in hisec. https://zkillboard.com/ship/17480/
Yeah totally.
That wasn't the issue being asked when Tippia posted the information.
There seem to be different threads running here and posts happy to just mix them up to prove their own point instead of just looking at what each bit of information relates to.
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Scipio Artelius
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Posted - 2016.01.19 02:14:43 -
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I don't think CODE works like that.
Why would they gank a 50 ship Skiff fleet when they can more easily gank pilots that haven't adjusted to their presence?
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Scipio Artelius
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Posted - 2016.01.19 20:50:14 -
[63] - Quote
Admiral Bill Adama wrote:Jill Xelitras wrote:Admiral Bill Adama wrote: 2.(snip) Make regions of space that we can truly explore on our own for fun and via agents.
Are you calling for instances ? Thou shall burn, heretic. lol I'm not i promise don't burn me : ( All I'm saying is this company has a lot of opportunities and an endless amount of content they can provide if they chose to, what I think we need was partially listed above but those are just my opinions and I would really just be happy if we got some thing new haha. Do you have any suggestions?! There are new parts of space coming. That's all part of the plan with us being able to build stargates.
That should hopefully happen maybe late this year or early next and will finalise what we currently know about the development roadmap.
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Scipio Artelius
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Posted - 2016.01.19 21:18:03 -
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Eurydia Vespasian wrote:Just doing my monthly check-in to see if Jenn and Luke have made sex yet. Seems like they're still just flirting though. Are you guys over 30? You should totally be in the "are we doing this or not?" phase by now. Hey eevee.
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Scipio Artelius
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Posted - 2016.01.20 09:47:13 -
[65] - Quote
Lucas Kell wrote:sero Hita wrote:in a single shard universe (The other games you mention are not single shard, and the limit of players in each instance are lower). Uhhh wut? Elite is also as single shard as EVE is, which is to say, only from a high level. You're suggesting other games are not single shard because you only see a set number of people while you are flying about. EVE is no different in this regard. Think about if we are sitting in two adjacent solar systems. So in Eve, all people in the same system always see and can interact with each other and if I jump system, then I'll always be on the same server with everyone else playing the game in that system, with the exception of Serenity for legal reasons in China.
Are you saying that is the same in open mode on E:D? That if I am in an area, I will always see every other person in the World that is in that same area?
I thought that wasn't true of E:D, but while I have it, I haven't played the game, so not certain.
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Scipio Artelius
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Posted - 2016.01.20 10:04:47 -
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Remiel Pollard wrote:Scipio Artelius wrote:Lucas Kell wrote:sero Hita wrote:in a single shard universe (The other games you mention are not single shard, and the limit of players in each instance are lower). Uhhh wut? Elite is also as single shard as EVE is, which is to say, only from a high level. You're suggesting other games are not single shard because you only see a set number of people while you are flying about. EVE is no different in this regard. Think about if we are sitting in two adjacent solar systems. So in Eve, all people in the same system always see and can interact with each other and if I jump system, then I'll always be on the same server with everyone else playing the game in that system, with the exception of Serenity for legal reasons in China. Are you saying that is the same in open mode on E:D? That if I am in an area, I will always see every other person in the World that is in that same area? I thought that wasn't true of E:D, but while I have it, I haven't played the game, so not certain. I have played it, I do still play it, and you're right. There could be a few hundred people in Sol but you can participate in the ongoings of the system in solo mode if you want and see no one, as well as be seen by no one, while, say, still trading on the exact same market as they are. You can also have an effect on PowerPlay outcomes from solo mode, which kinda defeats the purpose of a galaxy where player choices are meant to mean something. Don't mean much if you can't stop someone effecting the outcome of a whole region if they're in solo mode and no one can touch them. It's instanced individually, too. All the unidentified sigs I see in space, no one else can see. They get their own set. You can still follow someone into a drop out of frameshift into their sig, but you won't see the same targets that they're shooting at, you'll just see them. I've never understood single shard in Eve to mean simply persistence. I've always understood it to mean that every single person online is someone I can interact with if I so desire. There is no way for them to be in a different instance of the game (except Serenity).
I thought Eve was fairly unique in that regard, but Lucas seems to be saying otherwise. Interested to know if that's the case for E:D, because I thought there was a limit of 32 people in the same instance, even if there are more than 32 present in the same area.
If that's not the case, I might even fire it up.
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Scipio Artelius
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Posted - 2016.01.20 12:24:43 -
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Lucas Kell wrote:Being able to interact with anyone is generally something that comes with a single shard architecture as you are all in the same universe so it makes sense to be able to, but it's not the thing that makes it single shard. You can have multiple shards (like WoW battlegroups are multiple copies of the worlds) and those worlds might even have different rules (PvP and PvE servers) yet they can interact by joining battlegrounds, instances and levelling areas with people on different servers. CCP would seem to disagree if I am reading this correctly:
http://www.gamasutra.com/view/feature/132563/infinite_space_an_argument_for_.php?print=1
However, what seems to have been clarified is that single shard isn't about persistence.
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